Officially, you might not be a knight, but you’re more dedicated than some fop living in a castle. Anyway, “knight” sounds better than “fighter” (dull!) or “thug” (offensive!). Like the Barbarian, you favor heavy weapons, and like the Swashbuckler (Espadachim), you’re very skilled. Unlike both, though, you have the good sense to wear proper armor. You’re into dungeon delving to prove your mettle – although the loot doesn’t hurt, given the high price of decent weapons and armor.
Advantages: Born War Leader 2 (10); Combat Reflexes (15); and High Pain Threshold (10). • Another 60 points chosen from among ST+1 to ST+6 (10/level), DX+1 to DX+3 (20/level), HT+1 to HT+6 (10/level), HP+1 to HP+4 (2/level), Basic Speed+1 or Basic Speed+2 (20 or 40), Alcohol Tolerance (1), Born War Leader 3 or 4 (5 or 10), Enhanced Block 1 (5), Enhanced Parry 1 (One Melee Weapon skill) (5), Fearlessness (2/level), Fit (5) or Very Fit (15), Hard to Kill (2/level), Hard to Subdue (2/level), Luck (15) or Extraordinary Luck (30), Penetrating Voice (1), Rapid Healing (5), Recovery (10), Signature Gear (Varies), Striking ST 1 or 2 (5 or 10), Weapon Bond (1), or Weapon Master (20 to 45).
Disadvantages: -20 points chosen from among Bad Temper (-10*), Bloodlust (-10*), Code of Honor (Pirate’s, Soldier’s, or Chivalry) (-5, -10, or -15), Obsession (Slay some specific type of monster) (-5*), One Eye (-15), Sense of Duty (Nation) (-10), Vow (Never refuse a challenge to combat) (-10), or Wounded (-5). • Another -15 points chosen from among those traits or Bully (-10*), Compulsive Carousing (-5*), Greed (-15*), Honesty (-10*), Lecherousness (-15*), Overconfidence (-5*), or Sense of Duty (Adventuring companions) (-5).
Primary Skills: Brawling (E) DX+1 (2)-15 or Boxing (A) DX (2)-14; Fast-Draw (any) (E) DX+1 (1)-15†; Knife (E) DX (1)-14; Shield (E) DX+2 (4)-16‡; and Sumo Wrestling or Wrestling, both (A) DX (2)-14. • One of Crossbow or Thrown Weapon (Axe/Mace or Spear), all (E) DX+2 (4)-16; Bow or Throwing, both (A) DX+1 (4)-15; or Sling (H) DX (4)-14. • One of these three sets of options:
- One of Axe/Mace, Broadsword, Polearm‡, Shortsword, Spear‡, or Two-Handed Sword‡, all (A) DX+6 (24)-20; or Flail (H) DX+5 (24)-19.
- Two of Axe/Mace, Broadsword, Polearm‡, Shortsword, Spear‡, or Two-Handed Sword‡, all (A) DX+3 (12)-17; or Flail (H) DX+2 (12)-16.
- Three of Axe/Mace, Broadsword, Lance, Polearm‡, Riding (Horse), Shortsword, Spear‡, or Two-Handed Sword‡, all (A) DX+2 (8)-16; or Flail (H) DX+1 (8)-15. Secondary Skills: Armoury (Body Armor or Melee Weapons) and Connoisseur (Weapons), both (A) IQ+1 (4)-11; Leadership (A) IQ+1 (1)-11§; and Strategy and Tactics, both (H) IQ+1 (2)-11§.
Background Skills: Four of Forced Entry (E) DX (1)-14; Climbing or Stealth, both (A) DX-1 (1)-13; First Aid, Gesture, or Savoir-Faire (High Society), all (E) IQ (1)-10; Gambling, Heraldry, or Streetwise, all (A) IQ-1 (1)-9; Carousing (E) HT (1)-13; Hiking (A) HT-1 (1)-12; Intimidation (A) Will-1 (1)-9; Scrounging (E) Per (1)-10; or Observation (A) Per-1 (1)-9.
- Multiplied for self-control number; see p. B120.
† Includes +1 for Combat Reflexes.
‡ Knights who prefer two-handed weapons can omit Shield
and raise a two-handed combat skill by a level.
§ Includes +2 for Born War Leader (p. 14).
With 60 points in advantages, any “heavy fighter” archetype fits. Examples include the chivalrous knight (more Born War Leader, Weapon Master with knightly weapons, Code of Honor (Chivalry), Honesty, Sense of Duty, and the Broadsword, Heraldry, Lance, Riding, and Savoir-Faire skills), the lithe Amazon (high DX and Basic Speed, Sense of Duty to her sisters, skill with Shortsword and Spear, and a soldier’s knowledge of First Aid, Hiking, and Scrounging), the thug (piles of ST, Bad Temper, Bloodlust, the Flail skill because it’s menacing, and Forced Entry and Intimidation), and the crusty mercenary (extra HT and HP, Hard to Kill, Rapid Healing, Code of Honor (Soldier’s), Greed, the Polearm skill for the battlefield, and Carousing and Gambling for downtime).